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Messages - WThieves

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Discussion / Re: Request to get the mod in curse
« on: May 16, 2017, 03:41:49 pm »
curse did not allow us to use your mom in our modpack, we would like permission to use it on curse or if u could place it on curse so we are allowed.
Adding it now

Discussion / Re: Problems for the installation
« on: April 07, 2016, 05:29:31 am »
Not for 1.7.10, but the fix is coming in 1.8

Discussion / Re: Problems for the installation
« on: April 05, 2016, 02:49:08 pm »
Hello, just before beginning I am anxious to specify that I am French thus I speak no very t well English :)

Thus my problem it is because when I extracts the file " EXTRACTTHISSaintsPackDubGuns0.9.zip " that gives me 3 files : a directory "saintspack" another directory "SaintsPack-0.9-Minecraft_1.7.10" and a file to .jar "SaintsCore-0.9-Minecraft-1.7.10.jar", the problem it is that in the tutoriel of installation there are only 2 files in "EXTRACTTHISSaintsPackDubGuns0.9.zip".
Thus I know not the which it is necessary to put in the mod folder. I tried to put 3 and that crashed.

Thank you for your assistant.

All three, if it crashes, then you probably have a too new version of Forge.

Discussion / Re: 1.8 Release?
« on: March 28, 2016, 05:52:11 pm »
Is there ever going to be a release on 1.8? I just updated to it but had to give up these mods.  :(

It is still going to take a long while for a decent RoadWorks prototype of 1.8 to come out.
1.8 created a lot of problems which need to be solved first, my biggest concern at the moment is compatibility between versions.
I want my downloaders to be able to load up a 1.7 world in 1.8, and just have it the way it used to be, but since 1.8 changed the block system so much it's very difficult to achieve that.

Discussion / Re: 1.8
« on: March 08, 2016, 03:10:56 pm »
Hello!  I really want this mod for my 1.8 single player world.  I am working on a town and this mod for 1.8 will be awesome!  Please make this for 1.8!  Thanks
There's really no need to ask me for this, it's being updated and 1.8 takes a while,

Discussion / Re: 1.7.10 RR Crossing Bar crash
« on: January 29, 2016, 04:45:14 pm »
Here is a short video of the crash.


Edit: After looking at the logs i realized it had something to do with the mobility mod, after removing it the crossing bars work fine.

Yeah, but still, it's not supposed to do that.
But since WMobility is still in an early stage this isn't that big of an issue, I'm putting it on my list though, thanks for the report.

Discussion / Re: 1.7.10 RR Crossing Bar crash
« on: January 28, 2016, 04:11:47 am »
When placing the railroad crossing arms large,med and small on the railroad crossing stand the game crashes,  when you log in the crossing arm is placed, if you put a redstone to it , it crashes again, when you log in the arm is in the down position and making the crossing sound. Im using LampsAndTrafficlights-1.2-Minecraft_1.7.10 along with direwolf20 1.9.0 FTB pack

Edit: Seems that if any block is placed next to the crossing stand it crashes but only if the crossing arm is attached to the stand (which also crashes)

I've never heard of this or seen this problem before, can you give me a crashlog?

Discussion / Re: Suggestion: Redstone / Electrical Age Support
« on: December 04, 2015, 12:09:57 pm »
I'd love if these lights could be powered by Redstone or Electrical Age electricity.

I've never modded before, but am experienced with Java (and very experienced several other programming languages), and could probably add this feature myself with a little push in the right direction.

I was wondering if I could have permission to help add this feature to LATL, to be turned on and off with a simple config file.

For some reason, installing Forge doesn't install the MCP, but once I can resolve that, I can start modding.

That's not really how modding works, I can add these supports but I have deliberately chosen not to, since otherwise you'd have to wire every lamp and not many people want to do that.

If you want to mod, you should get the Forge Source and install it, then you read some minecraft tutorials to see where to look and if you already have experience these will easily make sense to you.

You have my permission to add something to the mod (as long as you can make your changes standalone and without my source code).

Discussion / Re: Four RR Suggestions
« on: September 22, 2015, 08:44:43 pm »
Hey, thanks for your suggestions!

I will look into them but at the moment I'm really struggling with the 1.8 updates as they are quite demanding and force me to rewrite all of the mod.
I haven't been as active as usual the past 6 months because of other things, which is also the reason there is no 1.8 support yet, there definately will be though!

I'm also looking into some other additions to the mod but since there are so much different styles of railroad crossings in the real world, I don't really know which country styles to add.

General / The terms and conditions
« on: September 05, 2015, 02:05:59 pm »
The terms and conditions:

MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER WThieves AKA Thieves, Original author(s) of the MOD.
Under the copyright terms accepted when purchasing Minecraft (https://account.mojang.com/documents/minecraft_eula) the OWNER has full rights over their MOD along with MOJANG.
USER - End user of the mod, person installing the mod.


2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.

This MOD may only be distributed via linking to the original download link from this website.
The original download link may only be altered or mirrored by the OWNER solely.
All mirrors of this mod should have advance written permission from the OWNER or else no support will be given (This includes modpacks).
ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) by anyone other than the OWNER are STRICTLY FORBIDDEN,
and the OWNER or MOJANG may claim damages or take other action to rectify the situation.

This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor.
Public distribution of modified versions of this MOD should have advance written permission of the OWNER and may be subject to certain terms or else no support will be given.

Annotations from the author.

Asking for advance written permission before redistribution any form of this modification is respectful towards the author and encourages the author to keep working on the modification.
Do not be afraid to ask, there are almost zero circumstances in which advance written permission will not be given.

Discussion / Re: Custom Add-ons
« on: August 11, 2015, 11:14:32 am »
Should be fixed, stay tuned for 1.0, which will be for minecraft 1.8 and contain a full guide on how to create Add-ons, since the way Add-ons are created will change drastically (And will include things like creating your own model for the gun and using tools to create a sound shooting profile)

Discussion / Re: Custom Add-ons
« on: August 11, 2015, 10:50:26 am »
No, it's not that, the latest version of 0.9 is bugged when it comes to addons, the names and sounds are not being registered in the right place, I'll make a fix for this soon.

The profiles folder contains music shooting profiles, in other words when and where to shoot during music, this is not mandatory for the gun to function.
I'm developing a simple tool for that, it's not really possible to create that on your own.

General / WMobility Main : Download
« on: August 01, 2015, 11:30:35 am »
WMobility Beta 0.1!
For Minecraft 1.7.10!

Latest Changes

The first release!

It's finally released, WMobility!
The current version has a couple of things for you in store.
It currently features 4 vehicles, an Oldsmobile style car, a tractor, a dunebuggy styled car and a motorcycle.
All 4 vehicles can be crafted with a car platform, which in turn can be crafted by building a 3x3 grid of iron pressure plates, but leaving the middle one empty.
Then you craft the car platform itself with 6 stone pressure plates on the sides and 1 iron pressure plate in the middle and put that down in the circle of iron pressure plates, it will turn into a 3x3 car platform.

After you've crafted the car platform you can right click it to bring up the car crafting window, which will allow you to choose which car to craft and show you the materials needed to craft it.

Each car features 5 stages of crafting, Chassis, Wheels, Engine, Electronics and Dye.
The crafting progress will be visible on the bottom of the car crafting window, and the items needed to finish the current stage will also be visible.

When a car is created one can right click it and take it for a spin, every car handles differently and every car has a different hitbox.
Cars also have names that will be temporarily visible (Yes, like GTA, that's also where the names came from by the way)

When a car is broken, it will drop a receipt, this could be seen as your insurance and will allow you to respawn the car at any car platform.
(In the future there will be a setting in which a penalty can be set)

In creative mode cars can be spawned by right clicking with a receipt.

Vehicles have a handbrake (Default Left ALT) and a Horn (Default H) and they make sounds when driving.

As a last note, the mod does currently allow you to actually create your own vehicles, but since the mod is in Beta I've yet to make a tutorial on that.
Custom content will be the future for this mod though.

This is still a beta mod, so there might be some bugs.
Chances are it will actually crash your game.
If you do encounter bugs, please report them to me so I can improve the mod!

Needed for these mods to run

For version 0.1 of this mod no Forge versions higher than can be used.

Download (Universal)

By following this link you agree to the Terms and Conditions.

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What does this mod do?
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Known bugs
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Credits to
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Suggestions and feedback are welcome and appreciated!

Want to support me?
Donating is motivating!

Discussion / Re: Saintspack not compatible with the latest forge.
« on: July 03, 2015, 05:02:13 pm »
I've looked into this.

This problem doesn't occur with the latest recommended version ( which is the one you should use.

It seems that the creators of Forge have once again done something they 'think' is correct, and litterally screwed over lots and lots of modmakers in the process (they like to do this, and tell us we were wrong),
you're going to have to wait for an update from me before you can use the mod on those later versions, I am very sorry for this inconvenience.

Discussion / Re: Problems with using the gun
« on: May 28, 2015, 12:32:46 pm »
But i tested it and the error says:

A fatal error has ocurred, this connection is terminated
Get forge's crashlog, there is always a log somewhere

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