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Messages - Linuxlover

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1
Discussion / Re: Push for 1.7.10 Release...
« on: March 27, 2015, 04:00:16 am »
Hey, is the mod still alive? Thank You!

2
Discussion / Re: Ideas for the next release
« on: February 12, 2015, 03:36:13 am »
Any updates about your LATL and RoadWorks Mod?

3
Discussion / Re: Push for 1.7.10 Release...
« on: January 23, 2015, 06:59:23 am »
I am not adding Diagonal stripes, because I do not see the need for those.
And just a sidenote, but the 1.7.2 version works just fine on 1.7.10. (This goes for both LATL and RW)
Ok, but it is still a great suggestion though, especially if someone is building a diagonal road.
Based on what you said, are you implying that you may not release a 1.7.10 version at all? Just to remind you, your 1.7.2 versions of RW and LATL mod have some issues, though.

4
Discussion / Re: Push for 1.7.10 Release...
« on: January 22, 2015, 06:18:56 am »
I have a great idea though...

"Diagonal Stripes Painter....:
When painted to a block, it will display diagonally instead of horizontal or vertical.
My suggestion is still "minecrafty" because the diagonal paint will act like a normal block.
Just like stripes paint, only with the word diagonal attached to it. :)"

Still wondering when would you release 1.7.10 of your roadworks mod. Honestly, I've been waiting for years, hehe.

5
Discussion / Re: Push for 1.7.10 Release...
« on: January 11, 2015, 01:46:11 am »
Please don't double post, bumping is not necessary since your post is still on top.

I'm working on the sounds for the railroad crossings now.
Good! At least I know this mod's not forgotten.

6
Discussion / Re: Push for 1.7.10 Release...
« on: January 02, 2015, 05:17:43 am »
Hey, are you going to release the 1.7.10 version too soon?

7
Discussion / Re: Ideas for the next release
« on: December 29, 2014, 09:04:02 am »
What do you actually mean with redstone integration in RoadWorks?
Well, correct me if I'm wrong, but I'm talking about road signs.
Yeah, I know, but it doesn't matter to me if I put that "redstone integration" feature here in this mod.
It was supposed to be in the discussion of your another mod, LATL mod.
But anyway, who cares? LATL is related with Roadworks mod,for it's all about roads. Right?

Yes, correct me again: there is a redstone integration in LATL mod, but it's exclusive to railroad crossings. How about lamp posts?

I also wanted to see road signs in the future. But again, I'm not pressuring you to integrate road signs, for I know that you will decide the fate of your mod. Break or make, that's it.

Issues aside, are you still planning on releasing the 1.7.10 version of this mod this 2014 or is for 2015?

8
Discussion / Re: Push for 1.7.10 Release...
« on: December 28, 2014, 08:32:17 pm »
Hey, I'm wondering, when will you release the 1.7.10 version of your mod?

9
Discussion / Re: Ideas for the next release
« on: December 28, 2014, 08:30:28 pm »
Not sure if I really can or want to implement all of these things,
I've never liked sloped blocks because they are not really minecrafty.
Sloping blocks, may not be minecrafty, but it is there for "real world simulation".
It is just ok not to include sloping blocks since I just included it for "fun". Hehe...
Sloping blocks, FYI, is a reference to Carpenter's Mod, which I also use.

But what I really like to see is redstone integration. You do that and you have  done other users of your mod a great favor.

10
Discussion / Re: Push for 1.7.10 Release...
« on: December 26, 2014, 10:45:32 pm »
I've once had a roadsigns mod, that could be realised even better nowadays.
What do you mean? Anyway, visit the the new topic I've created in your roadworks forum page.
It's about ideas.

11
Discussion / Re: Push for 1.7.10 Release...
« on: December 22, 2014, 12:30:04 am »
Good to hear.
Don't worry, the mods will be updated, might even be before the new year!
But to tell you the truth, there's a reason these mods have not had an update in a while...

That reason is I'm developing a new mod, which will go under the name WMobility: Grand Craft Auto!
If you haven't already guessed what this does, this mod willl be aimed at cars, it will add new cars to the game, a new way to craft (made for the cars)
These cars will be as smooth and fun to ride as I can make them (I've been spending a lot of time on bugs that I found other car mods did have)
Also an important feature of this mod is that it will allow Plug-ins, thus other people of the community creating their own cars to add to the mod!
Last but not least, this mod will be expanded to allow for helicopters, hot air balloons, boats and planes to be a full vehicle mod.

This information is not really public yet, you're one of the first to know if you read this.
I'm not that far from releasing this though, as I've already got a big part of this working, the only things that still need to be done are some bits of polishing here and there.
That's good to hear! Considering that your mod is one of the decent road mod in Minecraft...
We'll be watching for things to come.

I suggest also that you put road signs if you have time.

12
Discussion / Ideas for the next release
« on: December 18, 2014, 05:11:18 am »
Post your ideas here. for the next release, of course.

13
Discussion / Push for 1.7.10 Release...
« on: December 18, 2014, 05:09:24 am »
This topic is for the purpose of supporting WThieves development of his RoadWorks Mod.
The last version supported is 1.7.2. Right now, MC version is 1.8.1.
I'm not putting pressure to the developer, but it has been a while since he last updated his mod.
P.S. I'm a big fan of your mod. Hehe.  ;)

14
Discussion / Push for 1.7.10 Release...
« on: December 18, 2014, 05:08:24 am »
This topic is for the purpose of supporting WThieves development of his LaTL Beta Mod.
The last version supported is 1.7.2. Right now, MC version is 1.8.1.
I'm not putting pressure to the developer, but it has been a while since he last updated his mod.
P.S. I'm a big fan of your mod. Hehe.  ;)

Pages: [1]

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