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Messages - WThieves

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16
Discussion / Re: Problems with using the gun
« on: May 28, 2015, 12:32:46 pm »
But i tested it and the error says:

A fatal error has ocurred, this connection is terminated
Get forge's crashlog, there is always a log somewhere

17
Discussion / Re: Problems with using the gun
« on: May 24, 2015, 07:00:39 am »
Still going to need that crashlog

18
Discussion / Re: Problems with using the gun
« on: May 23, 2015, 11:21:13 am »
Hello,

Did you look here? http://wtmods.createaforum.com/general/common-problems-and-errors/

If you cannot find your problem there, answer these questions:
What version of Minecraft are you using?
What version of Forge are you using?
What version of my mod are you using?
Please attach the crashlog to your next post.

19
Discussion / Re: Not working
« on: April 09, 2015, 03:14:15 am »
It fixed itself ;D thanks anyway.
Oh okay, that's kinda weird though.
But as long as it works we're happy I guess :)

20
Discussion / Re: Not working
« on: April 01, 2015, 01:06:32 am »
I load this mod with the latest version of Forge yet even after I deleted the .zip it always crashes. Please help me!
Carshlog?
Minecraft version?
Forge version?
Mod version?

I need this information to determine what's going on.

21
Discussion / Re: Is the mod still being worked on?
« on: March 21, 2015, 03:45:05 pm »
Please create a new Discussion for questions that don't go into any existing topic.

To answer your question,
Yes ofcourse! Why wouldn't it be?

22
Discussion / Re: Ideas for the next release
« on: March 08, 2015, 12:41:22 pm »
OMG amazing, where did you get the signs as well are they yours? Just need to make sure the road blocks are compatible with carpenters blocks to make better hills and you have a perfect mod.
This video is from a guy that likes to build roads using my mods. He made the signs using paintings.

23
Discussion / Re: Ideas for the next release
« on: March 07, 2015, 03:27:09 pm »
that is a pity as this is an excellent mod with huge potential
Don't worry, I haven't stopped modding and I haven't discontinued any mods as of yet.
In fact I've been working on a new mod (But since the beginning of the year I have been on hold because of school and work)

It's something with cars.

24
Discussion / Re: Crossings not working
« on: March 07, 2015, 03:21:47 pm »
i know you are working on another mod but just to update crossings still not working in mc 1.7.10 with latest forge.
That's because this mod has not been updated since it's last 1.7.2 version.
I didn't change anything between 1.6.4 and 1.7.2 by the way, it just broke because of the update.

I have a 1.7.10 version almost ready to go in which the crossings work again, but because I'm busy with school and work it may take a while before it rolls out.

25
Discussion / Re: Crash when loading Minecraft
« on: February 19, 2015, 04:34:11 am »
I extracted the zipped pack into its own folder in the Minecraft mod folder, and deleted the zipped version just like the PMC mod article said

By the way, when you mean you don't have to delete meta-inf, does that mean it automatically deletes it, because if so, it didn't.
You don't have to delete the meta-inf, it doesn't have to delete the meta-inf, the meta-inf is important for the functioning of the game, forge actually puts it in there.
You haven't had to delete the meta-inf for a loooong time now actually, also been a while since I even saw someone talk about it.
That was actually Forge related but I'm helping you out here anyway.

Why did you extract it into it's own folder? The zip is not called EXTRACTTOFOLDER, it's called EXTRACTTHISHERE, in other words, no folder! Just extract right in the mods folder! No soup for mod!

26
Discussion / Re: Crash when loading Minecraft
« on: February 17, 2015, 10:23:46 am »
Was it because i forgot to delete META-INF?

Deleting META-INF is something from 2012, you don't have to do that anymore.

Also, please use spoiler tags and try to refrain from double posting.

From what I can see it looks like you didn't unpack the zip.
This is known problem #1 on this post

27
Discussion / Re: Ideas for the next release
« on: February 12, 2015, 05:17:50 am »
Any updates about your LATL and RoadWorks Mod?

I'm unable to work on my mods as of now, since I have more things to do.
You must realise making mods is just a hobby, and not my main priority.

28
Discussion / Re: Push for 1.7.10 Release...
« on: January 22, 2015, 01:53:13 pm »
I have a great idea though...

"Diagonal Stripes Painter....:
When painted to a block, it will display diagonally instead of horizontal or vertical.
My suggestion is still "minecrafty" because the diagonal paint will act like a normal block.
Just like stripes paint, only with the word diagonal attached to it. :)"

Still wondering when would you release 1.7.10 of your roadworks mod. Honestly, I've been waiting for years, hehe.

I am not adding Diagonal stripes, because I do not see the need for those.
And just a sidenote, but the 1.7.2 version works just fine on 1.7.10. (This goes for both LATL and RW)

29
Discussion / Re: Push for 1.7.10 Release...
« on: January 10, 2015, 10:54:02 am »
Please don't double post, bumping is not necessary since your post is still on top.

I'm working on the sounds for the railroad crossings now.

30
Discussion / Re: Ideas for the next release
« on: December 29, 2014, 07:25:02 am »
What do you actually mean with redstone integration in RoadWorks?

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