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31
Discussion / Re: Custom Add-ons
« Last post by WThieves on August 11, 2015, 11:14:32 am »
Should be fixed, stay tuned for 1.0, which will be for minecraft 1.8 and contain a full guide on how to create Add-ons, since the way Add-ons are created will change drastically (And will include things like creating your own model for the gun and using tools to create a sound shooting profile)
32
Discussion / Re: Custom Add-ons
« Last post by WThieves on August 11, 2015, 10:50:26 am »
No, it's not that, the latest version of 0.9 is bugged when it comes to addons, the names and sounds are not being registered in the right place, I'll make a fix for this soon.

The profiles folder contains music shooting profiles, in other words when and where to shoot during music, this is not mandatory for the gun to function.
I'm developing a simple tool for that, it's not really possible to create that on your own.
33
Discussion / Custom Add-ons
« Last post by JPstang99 on August 07, 2015, 12:38:58 pm »
Hey, I made a custom add-on for this mod and when I put it into the new version 0.9, all of the names turn into
"item.(Name of gun).name" and the music doesn't play. I made a new gun the same way I always did and its result was the same. Did something about making an add-on change?

Edit: I feel it may have to do with this new "profiles" folder, but I have no idea if I'm supposed to make a .txt file for my guns and somehow figure out what all the numbers and X's mean or just leave it alone.
34
General / WMobility Main : Download
« Last post by WThieves on August 01, 2015, 11:30:35 am »
WMobility Beta 0.1!
For Minecraft 1.7.10!

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Latest Changes

The first release!

It's finally released, WMobility!
The current version has a couple of things for you in store.
It currently features 4 vehicles, an Oldsmobile style car, a tractor, a dunebuggy styled car and a motorcycle.
All 4 vehicles can be crafted with a car platform, which in turn can be crafted by building a 3x3 grid of iron pressure plates, but leaving the middle one empty.
Then you craft the car platform itself with 6 stone pressure plates on the sides and 1 iron pressure plate in the middle and put that down in the circle of iron pressure plates, it will turn into a 3x3 car platform.

After you've crafted the car platform you can right click it to bring up the car crafting window, which will allow you to choose which car to craft and show you the materials needed to craft it.

Each car features 5 stages of crafting, Chassis, Wheels, Engine, Electronics and Dye.
The crafting progress will be visible on the bottom of the car crafting window, and the items needed to finish the current stage will also be visible.

When a car is created one can right click it and take it for a spin, every car handles differently and every car has a different hitbox.
Cars also have names that will be temporarily visible (Yes, like GTA, that's also where the names came from by the way)

When a car is broken, it will drop a receipt, this could be seen as your insurance and will allow you to respawn the car at any car platform.
(In the future there will be a setting in which a penalty can be set)

In creative mode cars can be spawned by right clicking with a receipt.

Vehicles have a handbrake (Default Left ALT) and a Horn (Default H) and they make sounds when driving.

As a last note, the mod does currently allow you to actually create your own vehicles, but since the mod is in Beta I've yet to make a tutorial on that.
Custom content will be the future for this mod though.

This is still a beta mod, so there might be some bugs.
Chances are it will actually crash your game.
If you do encounter bugs, please report them to me so I can improve the mod!

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Needed for these mods to run

For version 0.1 of this mod no Forge versions higher than 10.13.4.1448 can be used.

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Download (Universal)

1.7.10
By following this link you agree to the Terms and Conditions.

Older
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What does this mod do?
Spoiler (hover to show)

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Videos
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Images
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Installation:
Spoiler (hover to show)

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Changelog
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Planned
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Known bugs
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Credits to
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Suggestions and feedback are welcome and appreciated!


Want to support me?
Donating is motivating!
35
Discussion / Re: Saintspack not compatible with the latest forge.
« Last post by abidoang on July 03, 2015, 11:27:05 pm »
Yeah, I changed to the recommended version of forge the moment this problem happened because the latest forge is still in unstable state and have a lot of problems with other mods that I installed. Thanks for helping!
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Discussion / Re: Saintspack not compatible with the latest forge.
« Last post by WThieves on July 03, 2015, 05:02:13 pm »
I've looked into this.

This problem doesn't occur with the latest recommended version (10.13.4.1448) which is the one you should use.

It seems that the creators of Forge have once again done something they 'think' is correct, and litterally screwed over lots and lots of modmakers in the process (they like to do this, and tell us we were wrong),
you're going to have to wait for an update from me before you can use the mod on those later versions, I am very sorry for this inconvenience.

37
Discussion / Saintspack not compatible with the latest forge.
« Last post by abidoang on July 02, 2015, 11:30:20 pm »
Hello, I already used this mod for a long time and still love it! But after I updated forge to the latest version (10.13.4.1481), it showed this log in the launcher: http://pastebin.com/Pzsbp6jj

From the log, I concluded that forge recognized your mod as extracted jar files and marked it as mods that won't work when loaded, while extracting your zip file is the only way to install saintspack (correct me if I'm wrong). Is there any way to fix this?
Thank you and cheers!
38
Discussion / Re: Problems with using the gun
« Last post by WThieves on May 28, 2015, 12:32:46 pm »
But i tested it and the error says:

A fatal error has ocurred, this connection is terminated
Get forge's crashlog, there is always a log somewhere
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Discussion / Re: Problems with using the gun
« Last post by piuser8 on May 27, 2015, 04:36:54 pm »
But i tested it and the error says:

A fatal error has ocurred, this connection is terminated
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Discussion / Re: Problems with using the gun
« Last post by piuser8 on May 27, 2015, 04:30:05 pm »
But Minecraft dosent crashes. The world crashes. I can't have a crashlog
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