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51
Discussion / Is the mod still being worked on?
« Last post by Dutchiedude on March 20, 2015, 05:44:17 pm »
I know this is a weird place to ask, but is the Dubstep Gun mod still being worked on?
52
Discussion / Re: Ideas for the next release
« Last post by WThieves on March 08, 2015, 12:41:22 pm »
OMG amazing, where did you get the signs as well are they yours? Just need to make sure the road blocks are compatible with carpenters blocks to make better hills and you have a perfect mod.
This video is from a guy that likes to build roads using my mods. He made the signs using paintings.
53
Discussion / Re: Crossings not working
« Last post by Sauron73 on March 07, 2015, 06:50:30 pm »

I have a 1.7.10 version almost ready to go in which the crossings work again, but because I'm busy with school and work it may take a while before it rolls out.

excellent then nooooooooooooooo  ;D
54
Discussion / Re: Ideas for the next release
« Last post by Sauron73 on March 07, 2015, 06:47:37 pm »
OMG amazing, where did you get the signs as well are they yours? Just need to make sure the road blocks are compatible with carpenters blocks to make better hills and you have a perfect mod.
55
Discussion / Re: Ideas for the next release
« Last post by WThieves on March 07, 2015, 03:27:09 pm »
that is a pity as this is an excellent mod with huge potential
Don't worry, I haven't stopped modding and I haven't discontinued any mods as of yet.
In fact I've been working on a new mod (But since the beginning of the year I have been on hold because of school and work)

It's something with cars.
56
Discussion / Re: Crossings not working
« Last post by WThieves on March 07, 2015, 03:21:47 pm »
i know you are working on another mod but just to update crossings still not working in mc 1.7.10 with latest forge.
That's because this mod has not been updated since it's last 1.7.2 version.
I didn't change anything between 1.6.4 and 1.7.2 by the way, it just broke because of the update.

I have a 1.7.10 version almost ready to go in which the crossings work again, but because I'm busy with school and work it may take a while before it rolls out.
57
Discussion / Re: Ideas for the next release
« Last post by Sauron73 on March 06, 2015, 08:13:20 pm »
that is a pity as this is an excellent mod with huge potential
58
Discussion / Re: Push for 1.7.10 Release...
« Last post by Sauron73 on March 06, 2015, 08:11:16 pm »
it works in 1.7.10
59
Discussion / Re: Crossings not working
« Last post by Sauron73 on March 06, 2015, 08:05:00 pm »
i know you are working on another mod but just to update crossings still not working in mc 1.7.10 with latest forge.
60
Discussion / Re: Crash when loading Minecraft
« Last post by WThieves on February 19, 2015, 04:34:11 am »
I extracted the zipped pack into its own folder in the Minecraft mod folder, and deleted the zipped version just like the PMC mod article said

By the way, when you mean you don't have to delete meta-inf, does that mean it automatically deletes it, because if so, it didn't.
You don't have to delete the meta-inf, it doesn't have to delete the meta-inf, the meta-inf is important for the functioning of the game, forge actually puts it in there.
You haven't had to delete the meta-inf for a loooong time now actually, also been a while since I even saw someone talk about it.
That was actually Forge related but I'm helping you out here anyway.

Why did you extract it into it's own folder? The zip is not called EXTRACTTOFOLDER, it's called EXTRACTTHISHERE, in other words, no folder! Just extract right in the mods folder! No soup for mod!
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