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71
Discussion / Re: Push for 1.7.10 Release...
« Last post by Linuxlover on January 02, 2015, 05:17:43 am »
Hey, are you going to release the 1.7.10 version too soon?
72
Discussion / Re: Ideas for the next release
« Last post by Linuxlover on December 29, 2014, 09:04:02 am »
What do you actually mean with redstone integration in RoadWorks?
Well, correct me if I'm wrong, but I'm talking about road signs.
Yeah, I know, but it doesn't matter to me if I put that "redstone integration" feature here in this mod.
It was supposed to be in the discussion of your another mod, LATL mod.
But anyway, who cares? LATL is related with Roadworks mod,for it's all about roads. Right?

Yes, correct me again: there is a redstone integration in LATL mod, but it's exclusive to railroad crossings. How about lamp posts?

I also wanted to see road signs in the future. But again, I'm not pressuring you to integrate road signs, for I know that you will decide the fate of your mod. Break or make, that's it.

Issues aside, are you still planning on releasing the 1.7.10 version of this mod this 2014 or is for 2015?
73
Discussion / Re: Ideas for the next release
« Last post by WThieves on December 29, 2014, 07:25:02 am »
What do you actually mean with redstone integration in RoadWorks?
74
Discussion / Re: Push for 1.7.10 Release...
« Last post by Linuxlover on December 28, 2014, 08:32:17 pm »
Hey, I'm wondering, when will you release the 1.7.10 version of your mod?
75
Discussion / Re: Ideas for the next release
« Last post by Linuxlover on December 28, 2014, 08:30:28 pm »
Not sure if I really can or want to implement all of these things,
I've never liked sloped blocks because they are not really minecrafty.
Sloping blocks, may not be minecrafty, but it is there for "real world simulation".
It is just ok not to include sloping blocks since I just included it for "fun". Hehe...
Sloping blocks, FYI, is a reference to Carpenter's Mod, which I also use.

But what I really like to see is redstone integration. You do that and you have  done other users of your mod a great favor.
76
Discussion / Re: Ideas for the next release
« Last post by WThieves on December 27, 2014, 05:35:02 pm »
Not sure if I really can or want to implement all of these things,
I've never liked sloped blocks because they are not really minecrafty.
77
Discussion / Re: Push for 1.7.10 Release...
« Last post by Linuxlover on December 26, 2014, 10:45:32 pm »
I've once had a roadsigns mod, that could be realised even better nowadays.
What do you mean? Anyway, visit the the new topic I've created in your roadworks forum page.
It's about ideas.
78
General / Common Problems and Errors
« Last post by WThieves on December 25, 2014, 09:12:05 am »
Here is a list of common problems and errors, when your game crashes or you encounter a problem, look through this list to see if it has already been fixed.

1. Crash
Description: There was a severe problem during mod loading that has caused the game to fail
Crashlog will look like:

Spoiler (hover to show)
Solution: Unpack the zip in the mods folder, and make sure the zip is then deleted, so only the unpacked files remain

2. Problem
"I want to disable griefing on the gun for my server"

Solution: Go into the config files of the damaging guns, and look for a part behind every gun (every gun is 1 line) that looks like this '+A,minecraft=bucket,1,0;' (It might be a bit different for each gun, since that is a part of the recipe)
right after that part there should be either a '1' or a '0', this stands for 'damages terrain' and 1 means on, 0 means off. So if it's a 1, change it to a 0.
79
Discussion / Re: Push for 1.7.10 Release...
« Last post by WThieves on December 22, 2014, 01:24:11 pm »
That's good to hear! Considering that your mod is one of the decent road mod in Minecraft...
We'll be watching for things to come.

I suggest also that you put road signs if you have time.

I've once had a roadsigns mod, that could be realised even better nowadays.
80
Discussion / Re: Push for 1.7.10 Release...
« Last post by Linuxlover on December 22, 2014, 12:30:04 am »
Good to hear.
Don't worry, the mods will be updated, might even be before the new year!
But to tell you the truth, there's a reason these mods have not had an update in a while...

That reason is I'm developing a new mod, which will go under the name WMobility: Grand Craft Auto!
If you haven't already guessed what this does, this mod willl be aimed at cars, it will add new cars to the game, a new way to craft (made for the cars)
These cars will be as smooth and fun to ride as I can make them (I've been spending a lot of time on bugs that I found other car mods did have)
Also an important feature of this mod is that it will allow Plug-ins, thus other people of the community creating their own cars to add to the mod!
Last but not least, this mod will be expanded to allow for helicopters, hot air balloons, boats and planes to be a full vehicle mod.

This information is not really public yet, you're one of the first to know if you read this.
I'm not that far from releasing this though, as I've already got a big part of this working, the only things that still need to be done are some bits of polishing here and there.
That's good to hear! Considering that your mod is one of the decent road mod in Minecraft...
We'll be watching for things to come.

I suggest also that you put road signs if you have time.
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