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91
Discussion / Re: Getting crash from my own pack that previously worked fine...?
« Last post by WThieves on October 19, 2014, 06:41:23 pm »
Bump
Because there is a lot more that has changed, at the end of each line there should be some new variables added, I've not yet updated my tutorial.
Without these variables NBT strings remain empty, which means the gun will not work and minecraft will crash.
92
Discussion / Re: Getting crash from my own pack that previously worked fine...?
« Last post by Yanniclord on October 19, 2014, 11:14:42 am »
Bump
93
Discussion / Getting crash from my own pack that previously worked fine...?
« Last post by Yanniclord on October 18, 2014, 06:44:56 pm »
Ok so i get straight to it, if you (WThieves) and some others of you remember, i made the KATFYR Pack, wich worked fine in 1.6.4. Now, as i tried it in 1.7.10, and did rename the IDs to NameIDs like 266 to minecraft=gold_ingot, the client atleast started up. However, as i try to put the gun into my inventory, i get this crashlog:

Spoiler (hover to show)

Also by looking over the code i see galacticraft in this, however it cant be, simply cause of ALL other guns work, i mean all of the ones included in the mod and external ones like the mario one. So ye it can only be my gun, just that i dont know whats wrong, if needed just tell me and i will upload my gun pack here.
Thanks in advance. Regards -Yanniclord
94
0.2 to 0.5 / Re: Super Mario Dubstep Gun (SM64/SMG's Koopa's Road) - By rahr480
« Last post by vanasten1 on September 10, 2014, 04:36:21 pm »
Using the Dubstep gun pack verson 0.5, and using the mario pack listed on this topic. I am using about 100 other mods, dunno if that has somthing to do with it :/
EDIT. Tried re-installing the mario pack, still dosent work :c
95
0.2 to 0.5 / Re: Super Mario Dubstep Gun (SM64/SMG's Koopa's Road) - By rahr480
« Last post by WThieves on September 10, 2014, 09:51:56 am »
I don't know why that's happened, the pack does really say item ID '13066'
Which version are you using?
The one from this website?
96
0.2 to 0.5 / Re: Super Mario Dubstep Gun (SM64/SMG's Koopa's Road) - By rahr480
« Last post by vanasten1 on September 10, 2014, 05:43:53 am »
Strange, when I go to craft it in game, using NEI as a guide, it says it needs "Fire" insted of the explosive dubstep Gun...

I am using minecraft 1.6.4, if that helps. I can still use it in creative mode, but cant craft it in survival, since I cant get the "Fire". I also have the defualt and extended dubstep pack installed
97
0.2 to 0.5 / Re: Brony Dubstep Gun Pack - by Craftable11
« Last post by bigmanhawkastro on July 27, 2014, 07:17:51 am »
you can add music of the living tombstone or wooden toastercut for 1.6.4 please craftable?
98
Discussion / Re: Crossings not working
« Last post by ipatrol on July 23, 2014, 12:55:56 pm »
Could you pretty please backport whatever fix you come up with to 1.7.2? Some mods can take a long time to update, and many are *just* getting to 1.7.2. It would be a real PITA if the fix only exists for 1.7.10+

Also, could you look into for future versions trying to integrate this mod with Railcraft's signalling API? That way it would be easier to trigger a crossing with an oncoming train.
99
Discussion / Re: seems broken in 1.7.10
« Last post by chaospixel on July 20, 2014, 12:59:30 pm »
Thanks for this. My son is very excited. Now I need to get him to sleep!
100
Discussion / Re: Crossings not working
« Last post by WThieves on July 18, 2014, 08:50:29 am »
Thanks for this information. But unfortunetally, we will never update our server to 1.7.10, unless there are all of our mods ready for this version. I hope, it will work in the 1.8 update :)
There will be an update for 1.8 too eventually, and it should be fixed by then.
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